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If done right, the Strider can penetrate invisible map barriers or even buildings due to how high velocity objects and environmental physics interact. The Strider is very effective at reaching very high speeds in a short period of time after expending 3 of its charges in quick succession.This robot was added on January 31, 2018.This robot is dubbed a "Dash Bot" due to its ability.It appears the Strider's design was based on a gargoyle.The term Strider means "to walk with long or extended steps" which cognate words from Germanic languages meaning “to fight or struggle.”.While it shares the Dash ability with the original Korean 'dashbots', the Strider is not a part of the Korean faction.Despite this, all three robots are played very differently The Strider has the same hardpoints as the Vityaz, Hades, Mercury, and Rayker.
3A WORLD WAR ROBOT UPGRADE
Total Upgrade Time: 27 days 19 hours⟶58 days 17 hours Now available for 7,500 gold (can still be produced via Workshop 2.0) Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours Total Upgrade Time: 45 days 17 hours⟶38 days 2 hours 30 minutes Total Upgrade Time: 38 days 2 hours 30 minutes⟶30 days 13 hours Note: Level 12 Mark I is required to enhance (purchase) to Mark II.Ībility cooldown decreased from 12 seconds → 10 seconds The use of long range weaponry, as they don't fit the Strider's role very well as a beacon capturer and ambush unit.Using Calamity / Sparks is good against fast bots since they remain locked-on to the target.īecause of the heavy weapon point some pilots utilize the Strider for mid-range or long-range support using Dragoon / Marquess or Flux / Gekko. Mounting an Ember / Blaze, Calamity / Spark, or Redeemer / Magnum is good for sustained DPS that is also effective against energy shields. and for the power to hold onto captured beacons. Using a Glacier / Rime, Thunder / Gusts, or Exodus / Pinata is best for high burst DPS to support the Strider's ambushing and hit-and-run tactics. For example, if a robot has 3 lights all three of those slots are filled with Pinatas, as mixing weapons of the different ammunition types is not recommended. Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).Įach slot type is filled with only one particular weapon. These are the recommended setups for the Strider: The Strider is a high threat in the middle-leagues and a moderate threat in the upper-leagues. Due to its short Dash reload and 5 charges, the Strider can dodge fire for long periods of time before running out of Dash charges. Long-exposure weapons are not effective due to them making the Strider too vulnerable and susceptible to snipers or even mid-rangers.īy using the Dashes at the right time, Strider can evade even large bursts of enemy fire. It is recommended to use high burst Damage Per Second weapons to support the Strider's hit-and-run tactics. The Strider has good firepower for a light bot / beacon capper. Because of the Strider's average health pool the bot cannot perform sustained brawling or close-range engagement against heavier "tanker" robots. At the beginning of a beacon game the Strider can often be one of the first bots at the center beacon if it uses all 5 dashes in quick succession, especially if it performs a "super dash" (skate the Strider off a ledge) for extra speed and distance. With 5 dashes the Strider is excellent for beacon capping, hit-and-run tactics, close-in engagement, flanking, and ambushing. It is one of the fastest robots in the game. The Strider is the only one that can store up to 5 charges and can fully reload a single charge in 12 seconds. It shares this ability with the three Korean robots and Bolt. The Strider's Dash ability gives the bot a quick burst of movement in any given direction. It is unofficially classified as a light robot based on wiki criteria. Strider is a medium robot with 1 heavy and 2 light hardpoints.